Youth
Stories, crafts, and games for the youngest of the realm. Three mornings, three hours each.
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Children’s Activities
At a Glance
On Thursday, Friday, and Saturday mornings of the war, the children of the realm have a place of their own: a story to start, something to make with their hands, and games to finish the morning.
Days
Thursday, Oct 15
Friday, Oct 16
Saturday, Oct 17
Hours
10 a.m. to 1 p.m.
each day
Where
The Children’s Pavilion
Led By
Mistress Katherine of the Doves
The Morning
Three Hours, Three Parts
Each morning follows the same shape, so children can come every day and know what to expect.
Story Time
The morning opens with stories read aloud.
Crafts
Children make crafts drawn from the stories they just heard. All supplies are provided.
Games
The last hour is for play, with games set out for everyone to join.
Here Be Dragons
A Special Visitor
The Dragon is expected to pay the children a visit during the week. The day will be announced once it is set.
For Parents
Drop-Off & Supervision
Please read these before you bring your children. They keep the morning safe and keep the staff free to run it.
A parent stays.
A parent or guardian must remain with children age 10 and under for the whole time they are at activities.
Check-in is allowed.
Youth ages 11 and 12 may be checked in and left with staff. Parents must leave a phone number at check-in and agree that if staff call, they will come to collect their child.
No later than 1 p.m.
All checked-in youth must be picked up by 1 p.m., when activities end for the day.
The Youngest of the Realm
Bring Them Along.
The war belongs to the children of Atlantia too. Bring them for a story, stay for the crafts, and let them run off the rest of the morning in games.

