The Week
Many paths, one war. Find your discipline and find your way in.
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The Departments
Your Way Into the War
A war event is never one thing. The field at Van Hoy will hold heavy fighters and rapierists, archers and throwers, artisans and judges, merchants and the children who follow them around the field. Every department below is a way into the war.
Martial Activities
The fighting program of the war. Heavy tournaments run through the week, with rapier, archery, and thrown weapons to follow. The Tavern Brawl, the Longsword Tournament, and the Field of Roses are confirmed, and more are being finalized.
See the Schedule →Arts & Sciences
Competitions for every hand and every age, from Build Your Castle to the Order of the Pearl’s light carried into the dark. Displays from the Queen’s Prize Tournament to open static showings. And the Crafter’s Green, where the work of the realm goes on in the open.
Enter the Pavilion →Youth
Three mornings for the youngest of the realm. Thursday through Saturday, 10 a.m. to 1 p.m.: story time, crafts drawn from the stories, and games to finish the morning.
Bring the Children →Merchants
Merchant Row holds the makers and traders of the realm. Application process, fees, setup logistics, and the running roster of confirmed merchants. Twenty-five vendor cap, no more.
Visit Merchant Row →Many Paths. One War.
Find Yours.
However you mean to spend the week, there is a department for it, and a way in. The departments above are the spine of the event; everything else hangs from them.

