The Week
Six departments, one war. Find your discipline and find your way in.
A war event is never one thing. The field at Van Hoy will hold heavy fighters and rapierists, archers and throwers, judges and judges’ clerks, classroom instructors and the children who follow them around the field. Every department below is a way into the war. Start where your discipline lives, and follow it from there.
Six Doors Into the War
Click through to the department that fits. Pages still under construction are marked accordingly; their details arrive as the war approaches.
Combat
Four disciplines, one war. Heavy fighting, rapier, archery, and thrown weapons, scored across the week as the armies contend for the field. The Rout of Winchester closes it out on Saturday.
Arts & Sciences
Six categories anchored to the twelfth century: Norman illumination, period cookery, textile, troubadour song and Aquitainian chant, transitional armor, and scholarship. Walk-up entry, real judging, written feedback.
Classes
A week of taught sessions from working artisans, scholars, and marshals of the realm. Heraldry as the newcomer-friendly door in; advanced workshops for the deeper end of every craft.
Bardic
Three categories: the war anthem, the propaganda broadside (the twelfth-century op-ed), and open performance. Dedicate your piece to a side and the points are real.
Youth
Children are participants, not spectators. The Youth War Roll is real; the youth Escape on the Ice is real; the points they earn for their side count toward the war total. Banner-making, period crafts, youth A&S, youth combat.
Merchants
Merchant Row holds the makers and traders of the realm. Application process, fees, setup logistics, and the running roster of confirmed merchants. Twenty-five vendor cap, no more.
Find Yours.
However you mean to spend the week, there is a department for it, and a way in. The departments above are the spine of the event; everything else hangs from them.

