The Week
Six departments, one war. Find your discipline and find your way in.
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The Departments
Six Doors Into the War
A war event is never one thing. The field at Van Hoy will hold heavy fighters and rapierists, archers and throwers, judges and judges’ clerks, classroom instructors and the children who follow them around the field. Every department below is a way into the war. Pages still being built are marked accordingly; their details arrive as the war approaches.
Martial Activities
The fighting program of the war. Heavy tournaments run through the week, with rapier, archery, and thrown weapons to follow. The Tavern Brawl, the Longsword Tournament, and the Field of Roses are confirmed, and more are being finalized.
See the Schedule →Arts & Sciences
Competitions for every hand and every age, from Build Your Castle to the Order of the Pearl’s tribute to white. Displays from the Queen’s Prize Tournament to open static showings. And the Crafter’s Green, where the work of the realm goes on in the open.
Enter the Pavilion → In ProgressClasses
A week of taught sessions from working artisans, scholars, and marshals of the realm. Heraldry as the newcomer-friendly door in; advanced workshops for the deeper end of every craft.
Details Coming In ProgressBardic
Three categories: the war anthem, the propaganda broadside (the twelfth-century op-ed), and open performance. Sing, recite, and perform the war into being.
Details Coming In ProgressYouth
Children are participants, not spectators. Banner-making, period crafts, youth Arts & Sciences, and youth combat, with their own brackets and their own honors.
Details Coming In ProgressMerchants
Merchant Row holds the makers and traders of the realm. Application process, fees, setup logistics, and the running roster of confirmed merchants. Twenty-five vendor cap, no more.
Details ComingSix Doors. One War.
Find Yours.
However you mean to spend the week, there is a department for it, and a way in. The departments above are the spine of the event; everything else hangs from them.

